Feldmaus Forest

Using OpenGL, I created a platformer game with a 3rd person camera, fixed in one dimension, centered around an Ent in a forest. An Ent is a slow moving and methodical living tree, therefore the player requires intentional and well planned actions to succeed. I got many different animations from mixamo.com working with fbx models found from other sources. Technical implementations include animated billboards, dynamic sounds, objects on a path, deformation, and skinning animation with blending. I edited and manipulated object types in blender to fulfill the specific needs of my game engine.