Can't Stop Won't Stop Hop Hop

Using OpenGL, designed and created a game in which the player is a bunny on a pogo stick who must complete a simple obstacle course to reach the forest. Includes a robust 3rd Person camera and 1st person debug camera. Technical implementations include shadow mapping, view frustum culling, cel shading overriding normal mapping, music and sound effects, squash and stretch deformation with path visualization, and multi-shape texturing. Utilized Bullet Physics collision detection and created collision responses requiring custom hitboxes.